Blender and Max and all the rest of them model the same, it's the person using them. Cycles is quite comparable to V-Ray, probably giving V-Ray the edge, and it also renders realtime while you work in the window so that eliminates preview renders. Cycles is still rather new, so I'm sure they'll be adding more to it. The guy Brecht who developed it used to work for Octane render engine, so it's no slouch for sure, and very fast
Woo! Love Blender Cycles... I'm using it to render out a burning courtyard right now... so my typing is lagging a bit... set to 3000 passes 'cause I can.
I like the floor, great texture and its got a really nice mix of glossy and diffuse. Figuring out how to chain together nodes to control every aspect of the materials is fun & powerful. I especially like the math and B&W nodes... they save me from having to make separate spec and bump maps when I'm feeling lazy.
Question about the curtains... are those a diffuse/translucent mix, or just translucent?.. also, the plates... are they supposed to be metal or china? I would guess china, but without a proper SSS node yet, it's really difficult to do those kinds of materials. Of course you can always just use BI for the SSS and then composite it, but I'm really looking forward to having a complete selection of physically accurate nodes for every occasion.
Glad to hear you can render at high passes, 'cause I can't! Anyway, Curtains are indeed a Mix Shader, leaning more on the Translucent side. The plates are indeed supposed to be a metal type of shade as I was trying to offset the chandelier. Thanks a lot for checking it out!