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October 21, 2012
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Interior by VickyM72 Interior by VickyM72
Made with Blender 2.64a, rendered internally
Titanic photo origin unknown at the moment.

1600 X 1200
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:iconbryansvt92:
bryansvt92 Featured By Owner Jan 28, 2013  Hobbyist Digital Artist
Great!! good job :thumbsup:
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:iconvickym72:
VickyM72 Featured By Owner Jan 28, 2013  Hobbyist Digital Artist
Thanks a lot! :D
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:iconjoe-lynn-design:
Joe-Lynn-Design Featured By Owner Dec 16, 2012
I wish I could make rooms like these to hang my virtual fine art and canvas prints. I have really crappy virtual rooms :blush: hehe
Nice work! Love your 3D work! :clap:
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:iconvickym72:
VickyM72 Featured By Owner Dec 16, 2012  Hobbyist Digital Artist
Thank you! :iconbowingplz:
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:iconjoe-lynn-design:
Joe-Lynn-Design Featured By Owner Dec 16, 2012
You're welcome :)
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:icongypsyh:
GypsyH Featured By Owner Dec 13, 2012  Hobbyist Digital Artist
Great work! I don't care about the lights Hee heee - This is the same exact wall color in the Master Bath here.
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:iconvickym72:
VickyM72 Featured By Owner Dec 13, 2012  Hobbyist Digital Artist
Thanks! I went ahead and changed the floor, so it's all fixed :D This is the color of my bedroom too :lol:
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:iconlinusl:
LinusL Featured By Owner Oct 28, 2012  Student Digital Artist
Hmm my only problem with this would be the big fat fake specular highlight on the floor in the middle... in reality that area would dark, a reflection of the wall behind the sofa and the actual lower surface of the sofa.. I think you should remove specularity on the floor and only use reflections!
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:iconvickym72:
VickyM72 Featured By Owner Oct 28, 2012  Hobbyist Digital Artist
I can see what you mean, I think it's the area light behind the back wall poking through. But, with my camera angle, I can not get the underside of the chair or the wall if you really look at it. I might rerender without spec on the floor, but not changing the cam angle :D
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:iconaksine:
aksine Featured By Owner Oct 26, 2012
Nice render and great use of materials ,looks realistic!
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