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Nurbs 2 by VickyM72 Nurbs 2 by VickyM72
Made with Blender 2.64 RC1, rendered with Cycles

1920 X 1080
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:iconhyau48:
hyau48 Featured By Owner Feb 19, 2014
super, super, super. thank you
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:iconvickym72:
VickyM72 Featured By Owner Feb 24, 2014  Hobbyist Digital Artist
Thanks! :w00t:
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:icondon64738:
Don64738 Featured By Owner Oct 7, 2012  Hobbyist Digital Artist
I tried NURBS modeling a long time ago in Rhinoceros V2. I never did anything interesting with it.
This is mind blowing and the material is amazing!
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:iconvickym72:
VickyM72 Featured By Owner Oct 7, 2012  Hobbyist Digital Artist
Thanks! Just added a bit of roughness to the gloss :D
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:icondon64738:
Don64738 Featured By Owner Oct 13, 2012  Hobbyist Digital Artist
Cool, you're welcome!
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:iconfractalbee:
FractalBee Featured By Owner Sep 28, 2012
Looks amazing, Vicky! :clap: :D
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:iconvickym72:
VickyM72 Featured By Owner Sep 28, 2012  Hobbyist Digital Artist
Thank you! :dance:
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:iconjoe-maccer:
Joe-Maccer Featured By Owner Sep 27, 2012
Wow, Vicky. :wow:
Are nurbs difficult to work with?
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thanks Joe! Not hard at all :no:
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:iconjoe-maccer:
Joe-Maccer Featured By Owner Sep 27, 2012
Always my pleasure, Vicky.
Well...:iconofficialfella3plz: You know any good links, Master! :iconbeardstrokeplz:
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
In top view (numpad 7), add a Nurbs Circle (under Curves). Then add a Bezier Circle. You will have a new button over in the Properties which is the Bezier button. Select the Nurbs again, click on their button, then where it says Bevel Object, click on the box in the empty slot and choose the Bezier Circle. Now select and size down the bezier circle and you'll see the nurbs change. The Bezier Circle controls how fat or skinny you want the Nurbs. Once that is done, with the Nurbs selected, go into Edit mode (tab) and move some vertices around. If you want more vertices, select all of them in Edit mode and hit W > Subdivide :D
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:iconjoe-maccer:
Joe-Maccer Featured By Owner Sep 27, 2012
Awesome! Thanks Vicky. I will be doing this tonight! :iconrelaxeddanceplz:
Your the greatest! :icongreatartistplz:
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
:lol: Welcome!
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:icontimemit:
timemit Featured By Owner Sep 27, 2012  Student Digital Artist
lovely, super golds
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thanks again! :icondeathhugplz:
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:icongolem1:
golem1 Featured By Owner Sep 27, 2012  Professional Digital Artist
Fascinating. What's interesting to me is the symmetry-within-symmetry. Hope I don't have to explain what I mean by that...
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:iconkarma4ya:
karma4ya Featured By Owner Sep 27, 2012  Hobbyist General Artist
OH Please do explain for all of us who dont know what symmetry means!! :faint:
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:icongolem1:
golem1 Featured By Owner Sep 27, 2012  Professional Digital Artist
Come to think of it, I already made such an object [link] but made no attempt to make it esthetically pleasing...
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:icongolem1:
golem1 Featured By Owner Sep 27, 2012  Professional Digital Artist
Well, okay. By the dictionary, symmetry is "the correspondence in size, form, and arrangement of parts on opposite sides of a plane, line, or point; regularity of form or arrangement in terms of like, reciprocal, or corresponding parts."

A 2D image is symmetrical if it is its own mirror image. If you describe such an image mathematically by a function color(x,y), where the point (x,y) is any point in the image plane, with x measured horizontally from a vertical centerline, and y measured vertically from a horizontal centerline, then the image is symmetrical about the vertical centerline if color(x,y) = color(-x,y) for all x and y. I.e. for any point in the image, there is a corresponding point in the other half of the image that has the same color.

Another kind of symmetry might be called "playing card symmetry": color(x,y) = color(-x,-y). For a point in the upper right quadrant, the corresponding point is in the lower left quadrant. We say such an image is symmetrical about its center point rather than its center line.

There are other kinds of symmetry. In general, symmetry means that there is a transformation you can perform on an image (or other construct, such as a sculpture) which has no effect, because it transforms the image onto itself.

Vicky's image depicts an object that is symmetrical in three dimensions. In that case it's no longer about color. Maybe you could think of it as density, the density of whatever substance the object is made of and the air that surrounds it. For her object, density(x,y,z) = density(-x,-y,-z).

But it's deeper than that. The object is a cube with all faces alike, so it's symmetrical about the center of the cube, which is the symmetry I described above. But also each face of the cube contains a pattern that is symmetrical about the centerpoint of the face, and also symmetrical about the two centerlines of the face, and also symmetrical about each of the diagonals of the face.

With all that symmetry going on, the only independently specified part of the object is a sort of wandering tube in half of one quadrant of one of the faces of the cube. Everything else in the object is just a copy of that. I tried to see if I could make another object that I could make the same statement about, by making an object with three Mirror Modifiers, one with all three axes X, Y and Z active, and others with fewer active axes. I wasn't able to do it in five minutes, but I still think it's possible if I take more time.
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:iconkarma4ya:
karma4ya Featured By Owner Sep 27, 2012  Hobbyist General Artist
lol you crack me up
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:icongolem1:
golem1 Featured By Owner Sep 28, 2012  Professional Digital Artist
How so?
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:iconkarma4ya:
karma4ya Featured By Owner Sep 28, 2012  Hobbyist General Artist
because i was joking! and honestly i know how to use google to! lol
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thank you! I think I can handle that one :D
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:iconfractal2cry:
fractal2cry Featured By Owner Sep 27, 2012
ok now i dont know which i :love: more!!!!!!!!!!!!
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Haha! Thank you! :glomp:
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:iconkuzy62:
kuzy62 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Nice gold material!!!! :iconwoohooplz:
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thank you! :iconw00tplz:
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:iconthebigdavec:
TheBigDaveC Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
The ball in the middle really makes the image work. Excellent.
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thank you Dave! :iconmygumplz:
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:iconiytj:
iytj Featured By Owner Sep 27, 2012
amaziiiiing!!!:woohoo:
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thank you! :iconcheerplz:
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:iconiytj:
iytj Featured By Owner Sep 27, 2012
you're very welcome!:hug:
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:iconaaammmsterdddam:
aaammmsterdddam Featured By Owner Sep 27, 2012
SHIIIIIIIIINY! :squee:
Now, I don't get how nurbs work, they just confuse me so I just use normal meshes ^^"
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thanks! It's simple actually :D
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:iconaaammmsterdddam:
aaammmsterdddam Featured By Owner Sep 27, 2012
oh? I actually never tried, it looked complicated and I didn't bother, might try if I ever have the need to ^^"
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:iconvickym72:
VickyM72 Featured By Owner Sep 28, 2012  Hobbyist Digital Artist
In top view (numpad 7), add a Nurbs Circle (under Curves). Then add a Bezier Circle. You will have a new button over in the Properties which is the Bezier button. Select the Nurbs again, click on their button, then where it says Bevel Object, click on the box in the empty slot and choose the Bezier Circle. Now select and size down the bezier circle and you'll see the nurbs change. The Bezier Circle controls how fat or skinny you want the Nurbs. Once that is done, with the Nurbs selected, go into Edit mode (tab) and move some vertices around. If you want more vertices, select all of them in Edit mode and hit W > Subdivide :D

You are welcome :D
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:iconaaammmsterdddam:
aaammmsterdddam Featured By Owner Sep 28, 2012
I see... so the pattern they make are dependant on the size of the circle?
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:iconvickym72:
VickyM72 Featured By Owner Sep 28, 2012  Hobbyist Digital Artist
No, the pattern is made by the vertices in the nurbs circle :D The thickness is determined by the circle :D
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:iconaaammmsterdddam:
aaammmsterdddam Featured By Owner Oct 1, 2012
I see. I think I'll just stick to normal meshes, I just don't get how this sorcery works ^^"
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:iconmasterofshadows:
masterofshadows Featured By Owner Sep 27, 2012
Oooo shiny! 8o
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thanks! :lol:
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:iconnic022:
nic022 Featured By Owner Sep 27, 2012
Great, very good work
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thanks a lot! :D
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:icondirect2brain:
Direct2Brain Featured By Owner Sep 26, 2012  Professional Digital Artist
I like it! :-)
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:iconvickym72:
VickyM72 Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Thank you! :hug:
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:iconanthonyralano:
AnthonyRalano Featured By Owner Sep 26, 2012  Professional Digital Artist
Love it!
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:iconvickym72:
VickyM72 Featured By Owner Sep 26, 2012  Hobbyist Digital Artist
Thanks Tony! I got this finishing up in BI now, gonna upload soon :D
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:iconluxxeon:
LuxXeon Featured By Owner Sep 26, 2012  Professional Digital Artist
Excellent work! Very cool shape, and really great render.
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:iconvickym72:
VickyM72 Featured By Owner Sep 26, 2012  Hobbyist Digital Artist
Thanks very much! :glomp:
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September 26, 2012
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