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July 4, 2011
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Sunlit Room Final by VickyM72 Sunlit Room Final by VickyM72
Modeled in Blender 2.58, rendered in Cinema4D :D

Final version of my simple room scene, rendered in C4D with global illumination. Many special thanks go out to my friend ~Doggnchris who helped me out immensely with the lighting. Thanks Chris!
Please go check out his gallery, he has some amazing things, including this one:
:onfire::onfire:

Moving on to more elaborate scenes...:pc:

1600 X 1200
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:iconshadowsinthenyte:
shadowsinthenyte Featured By Owner Oct 10, 2012  Hobbyist General Artist
Wow! Very nice!
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:iconvickym72:
VickyM72 Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
Thanks a lot! :D
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:icontrigger80:
TRiGGER80 Featured By Owner Aug 24, 2011  Hobbyist Digital Artist
This is a very beautiful render!

Did you use Advanced Render in C4D?

And just as something to think about:

Isnt it interesting, how 3D is a medium, that frees us from any conventions... from all rules concerning "how things SHOULD look" and lets us create our very own world, with out very own look, feel and style and allows us to do whatever we want in this, our very own world, that we could create... and YET most of us (including me of course!) end up using it in a means to emulate reality...?

lol, now THAT was weird xD But yeah, i like going for that sort of thing, too. But it is kinda strange, isnt it?

And i just realized: I never tried my luck with an interior before O_o
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:iconvickym72:
VickyM72 Featured By Owner Aug 24, 2011  Hobbyist Digital Artist
Thank you! Yes, that's the good ol' C4D render engine. :D I totally agree with what you're saying, although there's two points I'd like to bring up :D One, "how things should look" is obviously subjective, as I get idiots all the time telling me how my things "should" look (floor's too shiny, I don't like the materials on your couch, you need to "messy" up your room or object, etc.). They never take into consideration how I think it should look :rofl: And two, as far as emulating reality, yes that's very true, although in reality I could never afford to live in one of my rooms :lmao: Go for the interior, it's about the hardest thing I have ever tried to do digitally for sure. Lighting these things is absolutely BRUTAL. :faint: Check out my picture with the blue chairs in it, that's the new Blender internal render engine called Cycles they are working on now, it's incredible. Blender will finally have caustics and GI :eager: Here's a video demonstrating what it does, you'll be impressed :nod: [link]
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:icontrigger80:
TRiGGER80 Featured By Owner Aug 24, 2011  Hobbyist Digital Artist
Oh, i agree completely with what you sy. if you create an image, it should definitely be about how you think it should look.

What i meant, though was of a different nature, kinda. What i mean was... well, its tricky to explain, but i mean things that maybe are not really possible in the real life, but using the technology to create them, while still trying to maintain physical plausible. Transparent wood, for example... or a rusting apple... (i once went for the latter, but sadly i lost my SceneFile for that). But thats all just a thought, after all, i am "guilty" of trying to mimic reality myself, haha. This is more or less really just a kind of... weird thought about my very own mindset of things i had floating through my head quite a while now.

Well, i have to say, i do neither know Blender too well nor Cinema4D... but you probably guessed that from my icon =P

About the video:

Well... I dont really see anything that hasnt been already implemented in other renderengines before, but i DO have to say that it is DEFINITELY IMPRESSIVE to see this kind of technology *FINALLY* being implemented in an Open Sourse Package, and i will definitely make sure to link the blender uses i know to this video.
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:iconvickym72:
VickyM72 Featured By Owner Aug 24, 2011  Hobbyist Digital Artist
Oh yeah I understood what you meant, I was just playing around :lol: As for Cycles, the best part about that is that it renders while you work on your picture, so that eliminates a LOT of test renders :w00t: It also eliminates all of those hard-to-use externals, which are truly a pain to use, mostly because all of the materials now need to be changed into the new renderer's mats, etc. Blender needed externals more than anything because of the lack of Global Illumination and caustics, but not anymore! :#1:
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:icontimemit:
timemit Featured By Owner Jul 25, 2011  Student Digital Artist
superb :D
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:iconvickym72:
VickyM72 Featured By Owner Jul 25, 2011  Hobbyist Digital Artist
Thank you! Lighting these interiors is rough :faint:
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:iconrandomsearcher:
RandomSearcher Featured By Owner Jul 15, 2011
I love how it looks :thumbsup:
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:iconvickym72:
VickyM72 Featured By Owner Jul 15, 2011  Hobbyist Digital Artist
Thanks very much! :hug:
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