Not once you get the camera situated, then it all about lighting it. There's also two ways of doing them apparently. One is to turn the plane that is normally deleted upright at 90 degrees, adding mirror material, then moving the camera .01 degrees over. Those only work "outside" though. Then whatever you put on the one side of the plane will get reflected on the other. Then there's the "Tex" ones, which is all about numbers and lights, inside of a sphere or box...no upright plane at all. I used this camera setup for mine: [link] except I lowered it and have it pointing straight ahead. From there you just add things symmetrically then surround it all.