ZanderNicolicFeatured By OwnerApr 20, 2012Professional Digital Artist
Light is awesome, but I have to advance some objections: 1. I presume that you use a bump map on wall tiles, and this causes a sharp angle, not coherent with material/texture (use normal/displacement instead). 2. The wall ends too sharply on the floor, I miss some AO or, if Yafa has problem with that, a bit more of detail. 3. Wood lacks displacement, and the sides are not mapped correctly. Please, take on the good side my critics. I see that you have put a lot work into this image, and I'm trying to help you toward a perfect result (in the limits of my skills, ofc). Modeling, porcelain and metal are very good indeed.
Thank you! 1. I didn't think a normal map was worth the effort, this was more of a lighting project for me 2. The wall is off of the floor, you can't see it because of the cam angle 3. I had a small amount of displacement and it looked like hell, it had tons of artifacts so I left the counter with just a bit of bevel and a tiny bit of reflection. I really appreciate you taking the time to check out my picture, thank you!
About the only thing that looks off is the counter top, I would add some detail to the edge and change the material to a marble. Maybe UV map it so it doesn't look like its stretching and paint it in photoshop.
[link] if you do a texture like that with a bevel like how it has it I think you can get a bit more realism into the scene.
The counter is fine, it's your opinion on what it should look like, and I can respect that. The texture and bevel are also a matter of opinion, I have seen counters just like the one in my picture. Thanks though!